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Drill of the Week

The Speed-Up & Counter Drill

Wednesday, June 24, 2026

The Speed-Up & Counter Drill

The drill that fixes the hardest exchange in doubles.

By Sam Morris · 2026-06-24 · 15 minutes


What it builds

  • Primary skill: counter-punch at the kitchen line
  • Secondary skill: composure under fire, recognition of incoming speed-ups
  • Best for: Competing-bracket players (DUPR 3.5–4.5)
  • Solo or partner: partner required
  • Time commitment: 15 min, 2–3x/week

Why this drill

Most rec players can sustain a dink rally. Almost none of them have specifically trained what happens when that dink rally breaks open — when someone speeds it up at their body. The speed-up counter is the highest-leverage skill gap between 3.5 and 4.0: your 3.5 either blocks it into the net, goes for a hero counter they can't execute, or just freezes. None of those are a plan.

This is the drill that installs a plan.

The underlying exchange — one player speeds up, the other counters, both reset — is the most common high-stakes sequence in rec doubles. It decides more points than any other single skill at this level. And it's nearly never what people drill.


Setup

You need a partner and a kitchen line. That's it.

  • Two players at the kitchen line, facing each other across the net
  • Both paddles up, normal dinking position
  • Bucket of balls on the side for restarts
  • No special court setup required — Bauer Drive, Olney Manor, any NVZ works

The drill

  1. Player A feeds a slow dink to Player B's forehand. Not a setup — just a normal-paced dink that starts a two- or three-shot dink exchange. Player B dinks back.
  2. After 2–3 dinks, Player A fires a speed-up. Full pace, aimed at Player B's body or dominant shoulder. No warning — that's the point.
  3. Player B executes a compact counter-punch. Elbow slightly forward, wrist firm, short punch through the ball. Aim crosscourt. You're redirecting pace, not generating it.
  4. Player A resets the counter soft. Takes the pace off and returns the rally to dinking speed. This closes the loop.
  5. Repeat 10 reps per side, then switch roles. Run both forehand and backhand counters — most players are dramatically weaker on one side.

Reps: 10 per side per player, per session. That's 40 total exchanges — takes about 12–15 minutes.


Coach's tweak

Here's what most people miss when they run this drill: they start telegraphing the speed-up. Player A gets into a rhythm, dink-dink-speed-up, dink-dink-speed-up, and Player B starts anticipating it. After ten reps they look pretty good.

Then they play a real game and get lit up because the real opponent doesn't have a rhythm.

The fix: vary the timing. Give Player B a slow dink, then two more slow dinks, then fire. Or dink five times and never speed up at all. The rep that actually transfers to a game is the one where Player B has to read the incoming speed-up from a contact cue — not anticipate it from a pattern.

The cue to train: watch the feeding shoulder. When it opens and the contact point moves inside (toward their body midline), that's the tell. Speed-up is coming. Paddle goes center mass.

Train the recognition, not just the response.


Try it live

→ Open play at Bauer Drive Local Park (MoCo's most reliable outdoor courts) → Pot Night signup — test the counter under real match pressure → Tag @linkanddink when you run this drill — we repost the best clips


This is part of the Drill of the Week series — one drill, every Wednesday, that you can actually run before your next game. See all drills · Subscribe.


Tags: drill-of-the-week, kitchen-battle, counter-punch, speed-up, 3-5, 4-0, partner-drill